Tobii and Qualcomm To Bring Eye Tracking to Mobile VR/AR Headsets

👤by Michael Pabia Comments 📅16.03.2018 07:56:35


Tobii collaborates with Qualcomm Technologies to bring Tobii’s Eye Tracking technology to Qualcomm-powered VR/AR head-mounted displays (HMDs). These HMDs use the Qualcomm Snapdragon 845 Mobile VR Platform which will now include the Tobii EyeCore eye tracking algorithm and hardware design. Tobii will license its eye-tracking technologies that will be used in the HMDs as an optical solution for the reference design.

See what Tobii Eye Tracking Technology brings to VR/AR Headsets powered by the Qualcomm Snapdragon 845 VR Platform on the video below:


There are several features and benefits of Tobii Eye Tracking in mobile VR/AR headsets as enumerated below:
Foveated Rendering: VR/AR devices become aware of where you are looking and can direct high-definition graphics processing power to that exact spot in real time. This enables higher definition displays, more efficient devices, longer battery life and increased mobility.
Interpupillary Distance: Devices automatically orient images to align with your pupils. This enables devices to adapt to the individual user, helping to increase the visual quality of virtual and augmented reality experiences.
Hand-Eye Coordination: By using your eyes in harmony with your hands and associated controllers, truly natural interaction and immersion, not possible without the use of gaze, is realized.
Interactive Eye Contact: Devices can accurately track your gaze in real time, enabling content creators to express one of the most fundamental dimensions of human interaction – eye contact. VR technologies hold the promise of enabling a new and immersive medium for social interaction. The addition of true eye contact to virtual reality helps deliver that promise.

Learn more about Tobii Eye Tracking on Mobile VR/AR Headsets on this blog article.



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