The Game Developers Conference is just around the corner, and as is customary NVIDIA have released their itinerary for the event. Alongside a booth where they will be on-hand to answer questions from attendees, NVIDIA are planning 16 sponsored seminars relating to the technology of gaming and graphics hardware.
One of the fascinating aspects of GDC is that diverse and often competing organisations will come together to present the extraordinarily complex topics that they specialise in. This year's GDC is no different - during the Advanced Graphics Technology Day alone no less than three panels are co-presented by NVIDIA and AMD. If you're lucky enough to attend this year and have a keen interest in game engine design and rendering techniques, Monday 27th should have plenty to pique your interest.
NVIDIA GDC 2017 sessions for Deep Learning include:
- Wednesday, 9:30-10:30 AM | Introduction to Deep Learning
- Wednesday, 11:00-12:00 PM | Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning
NVIDIA GDC 2017 sessions for Graphics, Compute and VR include:
Graphics sessions:
- Monday, 10AM-5PM | Advanced Graphics Tech Day
- Wednesday, 3:30-4:30 PM | Watch Dogs 2 - PC Version Success Story with NVIDIA
- Wednesday, 5:00-6:00 PM | DirectX 12 Case Studies
- Thursday, 2:00-2:30 PM | Adding photo mode to your game with NVIDIA Ansel
- Thursday , 3:00-3:30 PM | NVIDIA Aftermath: A new way of debugging crashes on the GPU
- Thursday, 4:00-5:00 PM | NVIDIA GameWorks Animation Technologies in Unreal Engine 4
- Thursday, 5:30-6:30 PM | Real-Time Rendering Advances from NVIDIA Research
- Friday, 10:00-11:00 AM | NVIDIA Vulkan Update / Vulkan GPU Work Creation
- Friday, 11:30-12:00 PM | How to Stream Your Game to Millions with GeForce NOW
- Friday, 1:30-2:30 PM | The Witness on Android - Post Mortem
Compute sessions:
- Thursday,10:00-11:00 AM | D3D Async Compute for Physics: Bullets, Bandages, and Blood
- Thursday,11:30-12:30 PM | Game Physics on the GPU with NVIDIA PhysX 3.4
VR sessions:
- Wednesday, 12:30-1:30 PM | Photogrammetry for Games; Art, Technology and Pipeline Integration for Amazing Worlds
- Friday, 12:15-1:15 PM | Accelerating your VR Games with VRWorks
- Friday, 3:00-4:00 PM | VR Best Practices: Putting the fun in VR Funhouse
- Wednesday, 9:30-10:30 AM | Introduction to Deep Learning
- Wednesday, 11:00-12:00 PM | Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning
NVIDIA GDC 2017 sessions for Graphics, Compute and VR include:
Graphics sessions:
- Monday, 10AM-5PM | Advanced Graphics Tech Day
- Wednesday, 3:30-4:30 PM | Watch Dogs 2 - PC Version Success Story with NVIDIA
- Wednesday, 5:00-6:00 PM | DirectX 12 Case Studies
- Thursday, 2:00-2:30 PM | Adding photo mode to your game with NVIDIA Ansel
- Thursday , 3:00-3:30 PM | NVIDIA Aftermath: A new way of debugging crashes on the GPU
- Thursday, 4:00-5:00 PM | NVIDIA GameWorks Animation Technologies in Unreal Engine 4
- Thursday, 5:30-6:30 PM | Real-Time Rendering Advances from NVIDIA Research
- Friday, 10:00-11:00 AM | NVIDIA Vulkan Update / Vulkan GPU Work Creation
- Friday, 11:30-12:00 PM | How to Stream Your Game to Millions with GeForce NOW
- Friday, 1:30-2:30 PM | The Witness on Android - Post Mortem
Compute sessions:
- Thursday,10:00-11:00 AM | D3D Async Compute for Physics: Bullets, Bandages, and Blood
- Thursday,11:30-12:30 PM | Game Physics on the GPU with NVIDIA PhysX 3.4
VR sessions:
- Wednesday, 12:30-1:30 PM | Photogrammetry for Games; Art, Technology and Pipeline Integration for Amazing Worlds
- Friday, 12:15-1:15 PM | Accelerating your VR Games with VRWorks
- Friday, 3:00-4:00 PM | VR Best Practices: Putting the fun in VR Funhouse
More information can be found at [urlhttp://developer.nvidia.com/gdc17]developer.nvidia.com/gdc17[/url]. GDC runs from Monday February 27th through to March 3rd, with a panel on seemingly every aspect of game development.