NVIDIA GeForce 446.14 WHQL Drivers Get Game Ready For Valorant

👤by Tim Harmer Comments 📅27.05.2020 16:47:29



Valorant by Riot Games officially goes public on June 2nd in what's sure to be one of the biggest games launches of the quarter, and NVIDIA will be ready from day one with a GeForce graphics driver. The GeForce Game Ready Driver 446.14 optimises for the new FPS as well as Minecraft Dungeons, Disintegration and Crucible, ensuring that your gameplay is as smooth and uninterrupted as possible.

Riot Games has given Valorant almost two months of public beta testing, teasing out not only gameplay imbalances but also potential engine issues. This in turn will have given NVIDIA ample opportunity to optimise their drivers to push this competitive shooter to the 144Hz (and higher) sweet spot for a title of this type on as wide a range of hardware as possible. Give this driver a try if you're in the Beta and/or plan to jump on board when the game rolls out next week.



Mojang's Minecraft Dungeon meanwhile brings the franchise's cuboid aesthetic to the ARPG genre. Although not terribly graphically demanding (sadly Dungeons doesn't also offer RTX real time ray tracing) work will have been done to maintain stability and eliminate frame hitching, a common bug-bear of fast-paced and twitch-reliant hand and slash titles.

Disintegration is a sci-fi FPS with RTS elements, scheduled for release on June 16th. Despite some gorgeous graphics and intriguing gameplay premise it has flown under the radar, but NVIDIA didn't overlooked this 'indie' title. Check out more at the game's Steam Product Page.

Finally, Crucible is the free to play team-based FPS by Relentless Studios and published by Amazon Games. It launched last week amid fierce competition in the genre (not least of which was the aforementioned Valorant Beta), and has yet to prove itself as a compelling alternative from an unproven publisher. Hopefully optimised NVIDIA drivers will mean that the game can do the talking.



In addition to game optimisations the 446.14 driver integrates support for the Windows 10 May 2020, which includes the debut of Microsoft's DirectX12 Ultimate API. Its inclusion is currently more relevant to developers than consumers, but is important recognition of how far ahead of the curve NVIDIA is with this family of rendering features compared to the competition.

The drivers also implements a series of driver-level fixes for a number of vexatious problems specific to certain application interactions and hardware combinations. One in particular that will relieve many users is a fix to Corsair's iCUE software triggering the Geforce Overlay, a high frustrating quirk of some earlier driver revisions. The full list is reproduced below.

As always, you can download the drivers at geforce.com/drivers/ by selection your hardware and OS configuration. Alternatively, the GeForce Experience desktop app can download and apply the correct drivers for your system automatically. NVIDIA's GeForce Game Ready Driver 446.14 is compatible with 64-bit versions of Windows 7 and 10, and hardware as far back as the GTX 600-series (Kepler).

RELEASE NOTES:

What’s New in Version 446.14 WHQL

GeForce Game Ready Driver

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for the Valorant

The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Valorant. In addition, this release also provides optimal support for Minecraft Dungeons, Disintegration, and Crucible.

Learn more in our Game Ready Driver article.

New Features and Other Changes

- Added Variable Rate Supersampling (VRSS) support for Onward.
- Includes support for Windows 10 May 2020 Update (20H1)

Existing Support

This release supports the following APIs:

- Open Computing Language (OpenCL software) 1.2 for NVIDIA® Kepler and later GPUs
- OpenGL® 4.6
- Vulkan® 1.1
- DirectX 11
- DirectX 12 (Windows 10)

Software Module Versions

- nView - 149.77
- HD Audio Driver - 1.3.38.26
- NVIDIA PhysX System Software - 9.19.0218
- GeForce Experience - 3.20.3.63
- CUDA - 10.2
- Standard NVIDIA Control Panel - 8.1.940.0
- DCH NVIDIA Control Panel - 8.1.956.0

Changes and Fixed Issues in Version 446.14

The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.

Fixed Issues in this Release.

[Notebook]: Notebooks with Maxwell generation GPUs may experience higher GPU utilization during game play leading to reduced battery life and higher temperatures. [2929921/200608270]
[SLI]: Major frame time spikes occur in multiple games.[2903264]
[HDR]: Some games may appear very bright when HDR is enabled. [2909218]
[Overwatch]: Improved game stability. [2938981]
[Monster Hunter World Iceborne]: Artifacts appear in the game. [2903858]
[Resident Evil 3 Remake][DirectX 12]: Some objects in the game may flicker. [2938095]
[F1 2019]: The game may randomly crash to the desktop. [200608572]
Fixed an issue where the shader cache was sometimes incorrectly purged upon launching an application. [2937218]
Fixed driver installation issue on Colorful GeForce GTX 1650. [2919568]
Corsair iCUE program triggers Geforce Overlay. [200614189]

Open Issues in Version 446.14 WHQL

As with every released driver, version 446.14 WHQL of the Release 445 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.

For notebook computers, issues can be system-specific and may not be seen on your particular notebook.

Windows 10 Issues

[VR}: HDCP errors occur with Valve Index VR. [2967616]
[Call of Duty: Modern Warfare]: Color banding occurs in the game after enabling Image Sharpening from the NVIDIA Control Panel. [2889337]
[Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
[SLI][Doom Eternal]: Corruption occurs in the game upon opening the Steam overlay.[200593967]
[Call of Duty - Warzone]: Freestyle does not work. (200593020)
[Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
[Zombie Army: Dead War 4][Ansel/Freestyle]: The Ansel & Freestyle tabs are unselectable. [2810884]
[Tom Clancy's Rainbow Six Siege][Vulkan][G-SYNC]: When playing the game in Vulkan mode with G-SYNC enabled, flickering occurs after switching the game between full-screen and windowed mode.[200578641]




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